The success of an iGaming casino depends not only on acquiring players but also on understanding how every game and provider contributes to overall business performance.

This checklist provides a structured framework for analyzing game providers and individual games using 50+ key performance metrics. It helps Product Managers, BI teams, CRM specialists, and casino operators identify top-performing providers, optimize game portfolios, improve player engagement, and maximize Gross Gaming Revenue (GGR).

The checklist covers every major aspect of provider and game analytics, including:

  • Financial performance (Bet Amount, Win Amount, GGR)

  • Player activity & engagement

  • Session behavior

  • Retention metrics

  • Game performance & RTP

  • Technical stability & uptime

  • UX and discoverability

  • Bonus feature usage

  • Provider benchmarking

  • Game category performance

  • Conversion metrics

  • Revenue contribution

  • Player behavior analysis

Whether you're selecting new game providers, optimizing an existing casino lobby, negotiating commercial terms, or identifying underperforming content, this checklist provides a practical framework for making informed, data-driven decisions.

Designed for Product Managers, CPOs, BI Analysts, Data Analysts, Casino Managers, CRM Teams, and iGaming operators responsible for game portfolio strategy and provider performance.

Metric

What It Measures

What to Request from the Provider

Category

Priority

Bet Amount

Total wagering volume

Total Bet Amount

Finance

Critical

Win Amount

Total winnings paid to players

Total Win Amount

Finance

Critical

GGR

Gross Gaming Revenue

Total Bet − Total Win

Finance

Critical

Bet Count

Total number of bets placed

Total Bets

Gameplay Activity

Critical

Unique Players

Number of unique players who played the game

Unique Players

Players

Critical

Average Bet

Average bet size

Average Bet Size

Gameplay Activity

Critical

Average Session Duration

Average length of a gaming session

Average Session Time

Player Behavior

Critical

Sessions

Total number of gaming sessions

Total Sessions

Player Behavior

Critical

RTP

Actual Return to Player percentage

Actual RTP

Game Performance

Critical

Game Availability

Game uptime and availability

Uptime (%)

Technical

Critical

Error Rate

Number of game launch or runtime errors

Game Errors

Technical

Critical

Crash Rate

Number of game crashes

Crash Events

Technical

Critical

Loading Time

Average game loading speed

Average Load Time

UX

Critical

New Players

Players who launched the game for the first time

First Time Players

Players

High

Returning Players

Players returning to the game

Returning Players

Players

High

D1 Retention

Percentage of players returning the next day

D1 Retention by Game

Retention

High

D7 Retention

Percentage of players returning within seven days

D7 Retention by Game

Retention

High

Favorite Game Users

Players who added the game to Favorites

Favorite Game Count

Player Behavior

High

Average Spins per Unique Player

Average number of spins per player

Spins per Session

Player Behavior

High

Average GGR per Unique Player

Average GGR generated per player

GGR / Unique Users

Finance

High

Max Win Count

Number of maximum-win events

Biggest Win

Finance

High

Max Bet %

Percentage of maximum bets out of total bets

Highest Bet

Segmentation

High

GGR per Unique Player

Average GGR per player

Average GGR

Segmentation

High

Bets per Active Player (KPD)

Average number of bets per active player

Bets Count / Active Unique Users

Segmentation

High

Free Spins Played

Number of Free Spins used

Free Spins Played

Bonuses

High

Free Spins Win

Winnings generated from Free Spins

Free Spins Win Amount

Bonuses

High

Tournament Bets

Total bets placed in tournaments

Tournament Bets

Tournaments

High

Tournament Players

Number of tournament participants

Tournament Players

Tournaments

High

Currency Split

Revenue and gameplay distribution by currency

Currency Statistics

Segmentation

High

Peak Concurrent Players

Maximum number of players online simultaneously

Peak Concurrent Players

Players

Medium

Session Start Hour

Distribution of session start times

Session Start Distribution

Player Behavior

Medium

Session End Hour

Distribution of session end times

Session End Distribution

Player Behavior

Medium

Average Win

Average winning amount

Average Win Size

Finance

Medium

Biggest Losing Session

Largest losing session recorded

Biggest Loss Session

Finance

Medium

Biggest Winning Session

Largest winning session recorded

Biggest Win Session

Finance

Medium

Game Exit Rate

Stage at which players leave the game

Exit Rate

UX

Medium

Return to Same Game

Percentage of players returning to the same game

Repeat Game Rate

Retention

Medium

Cross-Game Transition

Which game players launch next

Next Played Game

Player Behavior

Medium

Volatility Distribution

Distribution of winnings across players

Win Distribution

Game Performance

Medium

Feature Usage

Usage of in-game bonus features

Bonus Feature Usage

Player Behavior

Medium

Auto Spin Usage

Usage of Auto Spin

Auto Spin Sessions

Player Behavior

Medium

Buy Bonus Usage

Usage of Buy Bonus feature

Buy Bonus Sessions

Player Behavior

Medium

Average Balance Before Game

Average player balance before launching the game

Average Balance Before Launch

Player Behavior

Low

Average Balance After Game

Average player balance after leaving the game

Average Balance After Exit

Player Behavior

Low

Game Launch Source

Where players launched the game from

Lobby / Search / Banner / Recommendation

UX

Low

Search Conversion

Conversion from game search to launch

Search → Launch Rate

UX

Low

Recommendation CTR

Click-through rate on game recommendations

Recommendation Click Rate

UX

Low

Favorite Game CTR

Launch rate from Favorites

Favorite Launch Rate

UX

Low

Game Thumbnail CTR

Click-through rate of the game card

Game Card CTR

UX

Low

Game Impressions

Number of times the game card was displayed

Game Impressions

UX

Low

Game Launch Rate

Conversion from impression to game launch

Launches / Impressions

UX

Low

Provider Share

Provider's share of total GGR

Provider GGR / Total GGR

Game Performance

Low

Category Share

Game category's share of total GGR

Category GGR / Total GGR

Game Performance

Low


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